https://www.domestika.org/es/courses/746-creacion-de-props-realistas-para-videojuegos
The video game industry is a sector in constant evolution and those who want to dedicate themselves to it must be able to keep up and be in constant learning. 3D artist Paula Sánchez-Ferrero is passionate about video games and, since she started a few years ago, she has advanced in her field by leaps and bounds, having collaborated on AAA projects such as Metro Exodus, Call of Duty: WWII and Overkill's The Walking Dead .
English | Duration: 2.4h | AVC 1280x720 30 fps | AAC 96 Kbps 48.0 KHz | 380 MB
Genre: eLearning | Project Files Included
One of the most important aspects of a successful video game is the environment. The background is what sets the stage for the player, and knowing how to create great-looking backgrounds will improve your value as a designer. We will take a look at basic game design concepts, and then design two tileable game backgrounds using Adobe Illustrator.
Artstation - Revolver Tutorial - Industry Ready Weapon & Attachment Creation for Video Games
Hey everyone! Today I am happy to bring you an all new, state of the art weapon tutorial for the Blender era as well as Marmoset Toolbag 4 and Substance Painter for baking, texturing and portfolio ready renders. Create a customizable revolver together with two mountable attachment pieces for it: a flashlight as well as reflex scope as you would find it almost any FPS video game these days. We built the revolver fully detachable: you can even take the rail off.
Mold3D - Character Creation for Video Games
English | 8 Week | 22 hrs | Videp 1080p | Project File
https://www.mold3dacademy.com/character-creation-for-video-games.html
by Sandy Appleoff Lyons
English | 2020 | ISBN: 1138086053 | 157 Pages | PDF | 32 MB
Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, Costume Design for Video Games highlights the development of costumes and characters that pertain to plots, scenarios, and visionary goals, while also exploring silhouettes and the aesthetics of various eras. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy, and futuristic influences.
https://www.domestika.org/en/courses/565-pixel-art-character-animation-for-video-games
Make your characters come alive in Pyxel Edit frame by frame
The aesthetics pixel art is back to stay with artists such as Daniel Benítez - video game developer and co-founder of Fourattic studio - that keeps her alive in her creations. In this course, I will teach you the techniques and processes to follow to animate a videogame character and its environment in pixel art using the Pyxel Edit tool.
If you have already completed Daniel's previous course, Introduction to character design in pixel art , in this you will go a step further by animating your creations frame by frame and learning your own animation concepts such as timing , anticipation or motion blur and processes such as export and optimization of sprite sheets .
Analyze and develop your video game idea by creating the perfect document for potential partners or investors
The creation of a pitch or sales presentation is the first step that an aspiring videogame designer must follow in order to sell their idea, both to future team members and potential investors. In this course you will learn to analyze and develop your game idea so that it is feasible and transform it into a coherent presentation, understanding the role played by the videogame designer in this process.
You will be joined by Tatiana Delgado, a videogame designer with experience in studies such as King or Gameloft, and founder of the Vertical Robot and Out of the Blue studios, dedicated to the development of video games.